All Design Extreme About Gadget, #Smartphone #Tablet #Notebook #Games » jump Latest reviews and guides for best extreme design of mobile gadgets, notebook, smartphone, software, games, from all factory manufacturer Sat, 05 Oct 2013 22:32:52 +0000 en-US hourly 1 http://wordpress.org/?v=3.6.1 Q&A: Do I need android update 2.1 to download and install 2.2? or can I jump straight from 1.6 to 2.2? /qa-do-i-need-android-update-2-1-to-download-and-install-2-2-or-can-i-jump-straight-from-1-6-to-2-2/ /qa-do-i-need-android-update-2-1-to-download-and-install-2-2-or-can-i-jump-straight-from-1-6-to-2-2/#comments Wed, 13 Mar 2013 22:41:20 +0000 extreme http://www.theandroidroms.com/qa/qa-do-i-need-android-update-2-1-to-download-and-install-2-2-or-can-i-jump-straight-from-1-6-to-2-2.html Question by MiiiichaeL: Do I need android update 2.1 to download and install 2.2? or can I jump straight from 1.6 to 2.2?
Doing this manually and need some information for it.

Best answer:

Answer by Kasey C
“Doing it manually” usually means downloading a mod ROM and install that. That would come with anything, so you can go from any version to any version.


Kasey C, PC guru since Apple II days
Why You Can’t Use iPhone with Verizon

http://hubpages.com/t/1a72e9

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Jump Trials (DSiWare) Review – Nintendo Life /jump-trials-dsiware-review-nintendo-life/ /jump-trials-dsiware-review-nintendo-life/#comments Sun, 18 Nov 2012 03:34:40 +0000 extreme http://www.newgamevideos.com/game-reviews/jump-trials-dsiware-review-nintendo-life.html Continue reading

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This would be more of an issue if Challenge Mode wasn’t a good deal more interesting than Trials Mode, but it absolutely is. Trials Mode can be thought of as a warm up, and in that sense it largely succeeds: less invested players can beat Trials and enjoy the accomplishment, while platformer-perfectionists will delight in staging perfect medal-runs in Challenge Mode. With just 10 seconds to work with, collecting three medals and making it to the goal in time becomes an exercise in exacting jumps, split-second timing, and dogged repetition, and this is where Jump Trials is at its best. Challenge Mode also gives the game quite a bit of replay value for players willing to chase their own records.

Jump Trials’ protagonist seems to take design cues from Mr. Game & Watch, but the rest of the game sadly lacks any of the charm required to justify that reference. Visually, the world is sparse and underwhelming, consisting of a small set of tiles in heavy rotation in front of a featureless blue (or yellow, in Challenge Mode) backdrop. It’s entirely functional, but a little visual variety would have gone a long way towards giving the game some much-needed personality. The closest Jump Trials comes to achieving this is with a post-World victory rainbow, but other than that, the graphical presentation feels like a placeholder for something else. The wind effect does look nice, though.

There’s not a lot of room for music in the 10-second levels, so the single backing track gets repetitive very quickly. The “hurry-up” music almost ironically kicks in at the halfway point of the timer (as if you didn’t need to hurry for the first five seconds!), and the near-constant back-and-forth between the two tracks feels remarkably like listening to someone choose a cell-phone ring tone. The menu music, however, is fantastic, with lovely little loops of lo-fi lounge grooves jazzing up the level select screens.

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